The Computing department, deliver the three distinct strands within computing as identified by Computing at School Working Group.  Computer science (CS), information technology (IT) and digital literacy (DL). Each component is essential in preparing our pupils to thrive in an increasingly digital world.

The department is supported by the technical ICT team (RM), who deliver excellent hardware, software, and services to the school. The department has five computer suites, both equipped with 30 computers each, interactive whiteboards and speakers, and a wide range of up-to-date, professional software.

The focus of the new computing curriculum places greater emphasis on programming, algorithm, computational thinking, global problem solving and other aspects of computer science.  The program of study offered by the department aims to ensure that all our pupils:

Mr.  LP Tejan Curriculum Leader
Miss. S. Malek Head of KS3
Miss. J. Haastrup Computer Science Teacher

Aims & Objectives

The focus of the new computing curriculum places greater emphasis on programming, algorithm, computational thinking, global problem solving and other aspects of computer science.  The program of study offered by the department aims to ensure that all our pupils:

  • Can analyze problems in computational terms, and have practical experience of writing programs.
  • Can understand and apply the fundamental principles and concepts of computer science, including abstraction, logic, algorithms and data representation.
  • Can analyze problems in computational terms, and have practical experience of writing programs
  • Can evaluate and apply information technology, including new or unfamiliar technologies, analytically to solve problems
  • Are safe, responsible, competent, confident and creative users of ICT.


At KS3 we offer a wider variety of topics to stimulate our students Our prime goal is to enthuse, passion and create new emerging programmers from the younger generation. In order to do this as a team, we have created an exciting, rich and challenging computing SOW.

At year 7 students will cover the following topics:

  • Introduction to computer systems
  • Introduction to working with binary
  • Representation of images in their digital forms (Photoshop)
  • Creating a game in KODU
  • Creating and designing an operating system
  • Micro-bits

At year 8 students will cover the following topics

  • Binary
  • Operating systems
  • Python
  • Databases
  • Computer architecture
  • Networking
  • Representation of sound
  • Searching using python

KS3 Assessment  

At KS3 students are assessed on a regular basis. All work completed are rigorously assessed referring to a detailed level guidance.

As a school students are assessed on a 6 weekly basis, where they are given a level according to the test completed as well as work done in the classroom.


Pupils follow the OCR GCSE 2012 Computing J275 (Final Assessment in summer 2017)


  • l Develop their understanding of current and emerging technologies and how they work
  • l Look at the use of algorithms in computer programs
  • l Become independent and discerning users of IT
  • l Acquire and apply creative and technical skills, knowledge and understanding of IT in a range of contexts
  • l Develop computer programs to solve problems
  • l Evaluate the effectiveness of computer programs/ solutions and the impact of computer technology in society.

In year 9, pupils Unit A451: Computer systems and programming this unit covers the body of knowledge about computer systems on which the examination will be based. 

In year 10 (2015), pupils complete Unit A453 and some aspect of the theatrical unit (A451): Programming Project pupils need to demonstrate their understanding of programming techniques, be able to design a coded solution to a problem including the ability to: Develop suitable algorithms, design suitable input and output formats, identify suitable variables and structures, identify test procedures. Create a coded solution fully annotating the   developed code to explain its function, test their solution: to show functionality, to show how it matches the design criteria, Identifying successes, and any limitations.

In year 11 (2017), pupils will follow units A452 and the theory aspect of A41: Practical investigation An investigative computing task, chosen from a list provided by OCR, Controlled assessment which assesses pupils knowledge of the following: research, technical understanding, analysis of problem, historical perspective, use of technical writing skills, recommendations/evaluation.

KS4 Assessment Structure.

Unit A453: Programming project
30% of the total GCSE Controlled assessment Approx 20 hours 45 marks Programming tasks that enable candidates to design, develop and test a solution to a problem. OCR set tasks.
Unit A452: Practical investigation
30% of the total GCSE Controlled assessment Approx 20 hours 45 marks Practical investigative task. OCR set scenario with a choice of research tasks.
Unit A451: Computer systems and programming
40% of the total GCSE 1 hour 30 mins Written Paper 80 marks Question paper includes short answer questions and essay type questions.

GCSE Computer Science 1-9 J276 (First assessment 2018)

The OCR’s GCSE (9–1) in Computer Science will encourage learners to:

understand and apply the fundamental principles and concepts of Computer Science, including abstraction, decomposition, logic, algorithms, and data representation

  • analyze problems in computational terms through the practical experience of solving such problems, including designing, writing and debugging programs
  • think creatively, innovatively, analytically, logically and critically
  • understand the components that make up digital systems, and how they communicate with one another and with other systems
  • understand the impacts of digital technology to the individual and to wider society
  • apply mathematical skills relevant to Computer Science.

The specification overview

Learners take Units: 1, 2, and 3;

Content Overview                               Assessment Overview

Unit 1: Computer systems.   80 marks, (1 hour and 30 minutes, written paper 40%).

  • Systems Architecture
  • Memory
  • Storage
  • Wired and wireless networks
  • Network topologies, protocols
  • and layers
  • System security
  • System software
  • Ethical, legal, cultural and environmental concerns

Unit 2:  Computational thinking,    80 marks, (1 hour and 30     minutes, written paper 40%).

algorithms and programming

  • Algorithms
  • Programming techniques
  • Producing robust programs
  • Computational logic
  • Translators and facilities of
  • languages
  • Data representation

Unit 3: Programming project,     40 marks, (20 hours NEA, 20%).

  •  Programming techniques
  • Analysis
  • Design
  • Development
  • Testing and evaluation and conclusions
  • For further information on the new GCSE Computer Science 1-9.

Progression to post 16 (A Level)

GCSE Computer Science leads straight on to AS/A2 study for Computing.

GCSE Computer Science can also help support students that wish to study other AS/A2 subjects. By developing your digital literacy you will be able to utilise those skills in your other studies.

Possible careers association with this subject.

A GCSE in Computer Science opens up an incredible world of opportunities for work both in the technology industries and in supporting roles within other industries. IT people not only need technical skills and knowledge but also other characteristics such as an ability to communicate clearly to all levels of business personnel; planning and project management skills; and excellent self-motivation, decision-making, and problem-solving abilities.

As a department we believe by teaching our pupils using a variety of programming methodologies, our GCSE Computer Science opens doors to diverse career paths such as;

  • Games design,
  • Web and animation development,
  • Network management,
  • Network security,
  • Digital forensics.
  • Mobile application development.
  • World Solution provider

For further information on the new GCSE computer science 1-9.

GCSE Computer Science 1-9

GCSE Computer Science Revision Strategy for 2017.

This section is inline with your revision pack, I have included all the information in your pack here.

Weekly Revision plan : Click here

Follow the outlined method below:

  • Understand – by reading a section from the GCSE Computing textbook or as well as watching the MOOC video on Cambridge website.
  • Summarise – by drawing doodles, diagrams and a minimum of words
  • Answer – past exam papers –  attempt the exam question relating to the relevant section.

MOOC Video for each chapter available below:


Chapter 1: Fundamentals of computer systems

Chapter 2: Computing hardware

Chapter 3: Software

Chapter 4: Representation of data in computer systems

Chapter 5: Databases

Chapter 6: Computer communications and networking

Chapter 7: Programming

Past Exam Paper and mark scheme.

Write the answers to the questions indicated on the exam papers provided. Try first to answer without any assistance, then use your note or whatever you have at your disposal to find the correct answers.

Exam Papers: Jan 2011    May 2011    Jan 2012    May 2012    Jun 2013    Jun 2014 2016                          2016

Mark Schemes:  Jan 2011    May 2011  Jan 2012  May 2012   Jun 2013   Jun 2014 2015                               2016

Extra support available:

From now till 7/June/2017 I am available for extra revision session in the morning (8:00 to 8:30AM) and after (From 3:40 to 5:30PM) in room 60.

I am also open to suggestion: for online seminar, telephone etc, if you have any suggestion that will help you prepare for the exam, please get in contact with me; by email, phone or arrange a meeting at school.

KS5 Sixth Form

The department offer Pupils the opportunity to either opt for;

  •  ‘A’ level ICT ( OCR Advanced Subsidiary GCE in ICT and OCR Advanced GCE in ICT).
  • A level Computing Science 1-9

AS ICT A Level

OCR Advanced Subsidiary GCE in ICT;

The aims of these courses are to encourage candidates to develop the following:

  • The capacity to think creatively, innovatively, analytically, logically and critically and collaboratively.
  • The ability to apply skills, knowledge and understanding of ICT in a range of contexts to solve problems.
  • An understanding of the consequences of using ICT on individuals, organizations, and society and of social, legal, ethical and other considerations on the use of ICT.
  • An awareness of emerging technologies and an appreciation of the potential impact these may have on individuals, organizations, and society.

AS G061: Information, systems, and Applications (2 Hours Exam, 30%)

In Year 12, pupils will learn and master the following:

  • Data, information, knowledge, and processing
  • Software and hardware components of an information system
  • Characteristics of standard applications software and application areas
  • Spreadsheet concepts
  • Relational database concepts
  • Applications software used for presentation and communication of data
  • The role and impact of ICT – legal, moral and social issues

AS G062: Structured ICT Tasks (Coursework – 20% final ‘A’ level).

The tasks are based around a business scenario and cover topics such as: building a website; manipulating graphics; creating spreadsheets to solve business problems; building a database system to cater for orders; producing technical documentation; undertaking mass mailings etc.

Unit G062: Structured ICT Tasks

  • Design
  • Software development
  • Testing
  • Documentation

The Advanced Subsidiary (AS) GCE is both a ‘stand-alone’ qualification and also the first half of the corresponding Advanced GCE.

A2 Units: GO63 and GO64

A2 G063: ICT Systems, Applications, and Implications (Coursework–30% final ‘A’ level).  (2 Hr Exam – 30% final ‘A’ level).

Pupils will learn and master the following:

  • Systems development lifecycle,
  • designing computer-based information systems, networks and telecommunication, real applications of ICT,
  • implementing computer-based systems information systems, impact, and implications of ICT

A2 G064: ICT Project (Coursework – 20% final ‘A’ level)  

Pupils embark on an independent client-driven ICT project, where they build an ICT solution system. This is based upon a real-life organisation which involves following the stages of the “waterfall” model lifecycle as a framework.  Students have to produce a large report and a well-documented advanced piece of software. Concepts covered: problem definition, investigation, and analysis of an ICT solution; design and software development; testing and implementation; producing documentation and evaluation

What is Your Future with this Subject?

GCE ICT encourages students to become discern- ing users of ICT. It allows them to develop a broad range of ICT skills, knowledge, and understanding. This could form a basis for progression into their learning, including progression from AS to A2, and/or employment.

The Benefits of this Subject

Provides the ideal foundation for those students who wish to pursue ICT at degree level or as a career IT.

Possible Graduate Job.

  • Graduate Software Developer
  • Graduate Business Analyst
  • Software Engineer
  • System Analyst
  • Business Analyst
  • Network Engineer
  • Technical Support
  • Project Manager
  • Web developer
  • Software Tester
For further information on this qualification;


A Level Computer Science H446 For first assessment in 2017.

Computer Science is a practical subject where students can apply the academic principles learned in the classroom to real-world systems. It’s an intensely creative subject that combines invention and excitement and can look at the natural world through a digital prism.

The aims of this qualification are to enable learners to develop:

  • An understanding and ability to apply the fundamental principles and concepts of computer science, including abstraction, decomposition, logic, algorithms and data representation
  • The ability to analyze problems in computational terms through practical experience of solving such problems, including writing programs to do so
  • The capacity to think creatively, innovatively, analytically, logically and critically
  • The capacity to see relationships between different aspects of computer science
  • Mathematical skills.

Learners must take three Units (1,2 and 3 ) to be awarded the OCR A Level in Computer Science.

Content Overview                             Assessment Overview

Unit 1: Computer systems      140 marks, (2 hours and 30 minutes, written paper 40%).

  • The characteristics of contemporary processors, input, output and storage devices
  • Software and software development
  • Exchanging data
  • Data types, data structures and algorithms
  • Legal, moral, cultural and ethical issues

Unit 2: Algorithms and programming  140 marks, (2 hour and 30 minutes, written paper 40%).

  • Elements of computational thinking
  • Problem-solving and programming
  • Algorithms to solve problems and standard algorithms

Unit 3: Programming project  70 marks, (20%).

Pupils will choose a computing problem to work through according to the guidance in the specification.

  • Analysis of the problem
  • Design of the solution
  • Developing the solution
  • Evaluation

Computer Science Careers

  • Software application developer
  • Computer System analyst
  • Computer systems engineer
  • Network systems administrator
  • Database Administrator
  • Business Intelligence administrator
  • Computer programmer
  • Software system developer
  • Software Quality assurance tester
  • Investment Banker (Algorithm Developer)

University Pathway

  • Computing
  • Further maths.
  • Physics.
  • Philosophy.

For further information on the new A-Level computer science, please click on the link below:

A level Computer Science H446 2017.


Extra Curriculum Activities


Kodu Game development on Monday and Thursday at lunch and after school.


This year, we are using Python to create basic games and develop our various skills to enable our KS4 pupils to produce solutions for their CA.   It is a simple language to start with and gives a good foundation for further projects .

Monday and Tuesday –  3:30 -4:30


The focus for the extra curriculum activities is focused on finding and developing respective computer science project

Wednesday – 3:30 -4:30

Thursday – 3:30 -4:30

Useful Resources

To develop your Javascript, HTML, PHP etc programming skills


Code Academy for various coding techniques

Code Academy

Theory of Computer science visits the Teach-ICT website